ref: 32197d82ace55288cf02584a0bf7a8c166d45299
parent: 7e50a43737f7b73b523b3766337261471dde0b7a
author: qwx <qwx@sciops.net>
date: Wed Aug 9 14:45:58 EDT 2023
games/doom: bump max number of simultaneous sound effects too many things mute each other constantly, not much drawbacks
--- a/sys/src/games/doom/i_sound.c
+++ b/sys/src/games/doom/i_sound.c
@@ -16,7 +16,7 @@
#define AUDFREQ 44100
#define SFXFREQ 11025
#define SAMPLECOUNT (AUDFREQ/TICRATE)
-#define NUM_CHANNELS 8
+#define NUM_CHANNELS 32
/* The actual lengths of all sound effects. */
int lengths[NUMSFX];
--
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