ref: bebb2c37d33f957ad20d56d452a592afe6de163c
parent: 243d94510437d21b753a64e8c526c8db73a3a077
author: glenda <glenda@turku>
date: Sun Mar 30 18:18:17 EDT 2014
games/gb: better video scaler from games/nes
--- a/sys/src/games/gb/ppu.c
+++ b/sys/src/games/gb/ppu.c
@@ -32,25 +32,34 @@
static void
pixel(int x, int y, int val, int back)
{- int X, Y;
- uchar *p;
+ int Y;
+ union { u8int c[4]; u32int l; } u;+ u32int *p, l;
val = (3 - val) * 0x55;
- if(scale > 1){- for(X = scale * x; X < scale * (x+1); X++)
- for(Y = scale * y; Y < scale * (y+1); Y++){- p = pic + Y * scale * 160 * 4 + X * 4;
- p[0] = val;
- p[1] = val;
- p[2] = val;
- p[3] = back ? 0 : 0xFF;
- }
+ u.c[0] = val;
+ u.c[1] = val;
+ u.c[2] = val;
+ u.c[3] = back ? 0 : 0xFF;
+ l = u.l;
+ if(scale == 3){+ p = ((u32int*)pic) + y * 3 * 3 * 160 + 3 * x;
+ for(Y = 0; Y < 3; Y++){+ *p++ = l;
+ *p++ = l;
+ *p = l;
+ p += 3 * 160 - 2;
+ }
+ }else if(scale == 2){+ p = ((u32int*)pic) + y * 2 * 2 * 160 + 2 * x;
+ *p++ = l;
+ *p = l;
+ p += 2 * 160 - 1;
+ *p++ = l;
+ *p = l;
}else{- p = pic + y*160*4 + x*4;
- p[0] = val;
- p[1] = val;
- p[2] = val;
- p[3] = back ? 0 : 0xFF;
+ p = ((u32int*)pic) + y * 160 + x;
+ *p = l;
}
}
--
⑨