ref: 5b2bc75b8974f4fa9be720866d60b2e89f4f0a9f
dir: /sys/src/cmd/samterm/scroll.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <thread.h>
#include <mouse.h>
#include <keyboard.h>
#include <frame.h>
#include "flayer.h"
#include "samterm.h"
static Image *scrtmp;
void
scrtemps(void)
{
int h;
if(scrtmp)
return;
if(screensize(0, &h) == 0)
h = 2048;
scrtmp = allocimage(display, Rect(0, 0, 32, h), screen->chan, 0, 0);
if(scrtmp==0)
panic("scrtemps");
}
Rectangle
scrpos(Rectangle r, long p0, long p1, long tot)
{
Rectangle q;
int h;
q = r;
h = q.max.y-q.min.y;
if(tot == 0)
return q;
if(tot > 1024L*1024L)
tot>>=10, p0>>=10, p1>>=10;
if(p0 > 0)
q.min.y += h*p0/tot;
if(p1 < tot)
q.max.y -= h*(tot-p1)/tot;
if(q.max.y < q.min.y+2){
if(q.min.y+2 <= r.max.y)
q.max.y = q.min.y+2;
else
q.min.y = q.max.y-2;
}
return q;
}
void
scrdraw(Flayer *l, long tot)
{
Rectangle r, r1, r2;
Image *b;
scrtemps();
if(l->f.b == 0)
panic("scrdraw");
r = l->scroll;
r1 = r;
if(l->visible == All){
b = scrtmp;
r1.min.x = 0;
r1.max.x = Dx(r);
}else
b = l->f.b;
r2 = scrpos(r1, l->origin, l->origin+l->f.nchars, tot);
if(!eqrect(r2, l->lastsr)){
l->lastsr = r2;
draw(b, r1, l->f.cols[BORD], nil, ZP);
draw(b, r2, l->f.cols[BACK], nil, r2.min);
r2 = r1;
r2.min.x = r2.max.x-1;
draw(b, r2, l->f.cols[BORD], nil, ZP);
if(b!=l->f.b)
draw(l->f.b, r, b, nil, r1.min);
}
}
void
scroll(Flayer *l, int but)
{
Rectangle s;
int my, n;
long o, tot;
int once;
if(l->visible==None)
return;
once = 0;
s = l->scroll;
tot = scrtotal(l);
do{
my = mousep->xy.y;
if(my < s.min.y)
my = s.min.y;
if(my > s.max.y)
my = s.max.y;
my -= s.min.y;
if(but == 2){
o = (tot / (s.max.y - s.min.y)) * my;
n = 0;
forcenter(l, o, n);
}else{
o = l->origin;
n = my/l->f.font->height;
if(n == 0)
n++;
if(but == 1 || but == 4)
n = -n;
forcenter(l, o, n);
if(!once){
flushdisplay();
if(but == 4 || but == 5)
return;
once++;
sleep(175);
}
sleep(25);
}
if(nbrecv(mousectl->c, mousectl) < 0)
panic("mouse");
}while(mousectl->buttons & (1 << (but-1)));
}