ref: c84d8f133f761569af206b6d76ffeee015ccd3b8
dir: /sys/src/games/doom/i_net.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
#include "doomdef.h"
#include "doomstat.h"
// #include "i_system.h"
// #include "d_event.h"
#include "d_net.h"
#include "m_argv.h"
#include "i_net.h"
//
// I_InitNetwork
//
void I_InitNetwork (void)
{
printf("PORTME i_net.c I_InitNetwork (use 9P)\n");
doomcom = malloc (sizeof(*doomcom));
memset (doomcom, 0, sizeof(*doomcom));
/* set up for network */
doomcom->ticdup = 1;
doomcom->extratics = 0;
// netsend = PacketSend;
// netget = PacketGet;
// netgame = true;
/* parse player number and host list */
// doomcom->consoleplayer = myargv[i+1][0]-'1';
doomcom->numnodes = 1; // this node for sure
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes;
/*
boolean trueval = true;
int i;
int p;
struct hostent* hostentry; // host information entry
doomcom = malloc (sizeof (*doomcom) );
memset (doomcom, 0, sizeof(*doomcom) );
// set up for network
i = M_CheckParm ("-dup");
if (i && i< myargc-1)
{
doomcom->ticdup = myargv[i+1][0]-'0';
if (doomcom->ticdup < 1)
doomcom->ticdup = 1;
if (doomcom->ticdup > 9)
doomcom->ticdup = 9;
}
else
doomcom-> ticdup = 1;
if (M_CheckParm ("-extratic"))
doomcom-> extratics = 1;
else
doomcom-> extratics = 0;
p = M_CheckParm ("-port");
if (p && p<myargc-1)
{
DOOMPORT = atoi (myargv[p+1]);
printf ("using alternate port %i\n",DOOMPORT);
}
// parse network game options,
// -net <consoleplayer> <host> <host> ...
i = M_CheckParm ("-net");
if (!i)
{
// single player game
netgame = false;
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes = 1;
doomcom->deathmatch = false;
doomcom->consoleplayer = 0;
return;
}
netsend = PacketSend;
netget = PacketGet;
netgame = true;
// parse player number and host list
doomcom->consoleplayer = myargv[i+1][0]-'1';
doomcom->numnodes = 1; // this node for sure
i++;
while (++i < myargc && myargv[i][0] != '-')
{
sendaddress[doomcom->numnodes].sin_family = AF_INET;
sendaddress[doomcom->numnodes].sin_port = htons(DOOMPORT);
if (myargv[i][0] == '.')
{
sendaddress[doomcom->numnodes].sin_addr.s_addr
= inet_addr (myargv[i]+1);
}
else
{
hostentry = gethostbyname (myargv[i]);
if (!hostentry)
I_Error ("gethostbyname: couldn't find %s", myargv[i]);
sendaddress[doomcom->numnodes].sin_addr.s_addr
= *(int *)hostentry->h_addr_list[0];
}
doomcom->numnodes++;
}
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes;
*/
}
void I_NetCmd (void)
{
/*
if (doomcom->command == CMD_SEND)
{
netsend ();
}
else if (doomcom->command == CMD_GET)
{
netget ();
}
else
I_Error ("Bad net cmd: %i\n",doomcom->command);
*/
}