ref: 7523180ec9e5210e28eb0191268066188cdf91ab
dir: /libdraw/warp.c/
#include <u.h> #include <libc.h> #include <draw.h> static void putwarp(uchar *a, Warp w) { BPLONG(a+0*3*4+0*4, w[0][0]); BPLONG(a+0*3*4+1*4, w[0][1]); BPLONG(a+0*3*4+2*4, w[0][2]); BPLONG(a+1*3*4+0*4, w[1][0]); BPLONG(a+1*3*4+1*4, w[1][1]); BPLONG(a+1*3*4+2*4, w[1][2]); BPLONG(a+2*3*4+0*4, w[2][0]); BPLONG(a+2*3*4+1*4, w[2][1]); BPLONG(a+2*3*4+2*4, w[2][2]); } void affinewarp(Image *dst, Rectangle r, Image *src, Point p, Warp w, int smooth) { uchar *a; if(dst == nil || src == nil) return; a = bufimage(dst->display, 1+4+4*4+4+2*4+3*3*4+1); if(a == nil){ fprint(2, "affinewarp: %r\n"); return; } a[0] = 'a'; BPLONG(a+1, dst->id); BPLONG(a+5, r.min.x); BPLONG(a+9, r.min.y); BPLONG(a+13, r.max.x); BPLONG(a+17, r.max.y); BPLONG(a+21, src->id); BPLONG(a+25, p.x); BPLONG(a+29, p.y); putwarp(a+33, w); a[33+3*3*4] = smooth; }