code: purgatorio

ref: 5edeca01b0622463a65c126ebcc29314013fd928
dir: /man/2/spree-objstore/

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.TH SPREE-OBJSTORE 2
.SH NAME
Objstore \- support for object archiving in Spree engines.
.SH SYNOPSIS
.EX
include "spree.m";
include "spree/objstore.m";
Object: import Spree;
objstore := load Objstore Objstore->PATH;

init:       fn(m: Spree, c: ref Clique);
setname:    fn(o: ref Object, name: string);
unarchive:  fn();
get:        fn(name: string): ref Object;
.EE
.SH DESCRIPTION
The
.IR spree (2)
module provides an
.B Archives
module to allow storage of an engine's object hierarchy to a persistent
medium. This does not store the state internal to an engine that
is not reflected in the object hierarchy, e.g. global variables.
In particular, if an engine holds a variable referring to an object,
it is not able to reset that variable correctly when the archive is
later restored.
The
.B Objstore
module provides some support for the naming of objects
before archival, and for their retrieval by name, in order to enable this.
.PP
.B Init
must be called first with the spree module,
.IR m ,
and the current clique,
.IR c .
When a module is archiving itself, it should name each object
that it wishes to retrieve, using
.BR setname .
It is permissible for a single object to be given multiple
names: the object will later be retrievable under any of its given
names.
.PP
When restoring from an archive, a module should call
.BR unarchive ,
which scans through the object hierarchy looking
for named objects and storing their names.
After this,
.BI get( name )
will return the object,
.IR o ,
that was named
.IR name
by a previous
.BI setname( o ,\  name )\fR,
or
.B nil
if there was none such.
.PP
The names for an object are stored in the attribute ``§'',
which is cleared when
.B unarchive
is called.