code: purgatorio

ref: bd6c2aad586814b091ce5aca9d41cf2c51adb37b
dir: /libmemlayer/lalloc-x11.c/

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#include "lib9.h"
#include "image.h"
#include "memimage.h"
#include "memlayer.h"

#include "../memimage/xmem.h"


static ulong colorword;
static Memdata colordata = {
	nil,
	&colorword
};

static Memimage paint =
{
	{ 0, 0, 1, 1 },
	{ -1000000, -1000000, 10000000, 1000000 },
	0,
	1,
	&colordata,
	0,
	1,
	0,
};

static Memimage *xpaint;

static void
setcolor(int val, int ldepth)
{
	int bpp;

	paint.ldepth = ldepth;
	bpp = 1<<ldepth;
	val &= ~(0xFF>>bpp);
	/* color is now in low part of word; replicate through pixel */
	for(; bpp<32; bpp<<=1)
		val |= val<<bpp;
	colorword = val;
}

ulong*
makememones(void)
{
	Xmem *xm;
	extern Memimage	screenimage;
	extern void drawreset();

	if(memones->X)
		return;
	drawreset();
	/* set up screen pixmap */
	xm = malloc(sizeof(Xmem));
	if(xm == nil){
		print("can't alloc for screen pixmap\n");
		return;
	}
	if(screenimage.ldepth == 0)
		xm->pmid0 = xscreenid;
	else
		xm->pmid0 = PMundef;
	xm->pmid = xscreenid;
	xm->wordp = &xm->word;
	screenimage.X = xm;
	screenimage.data->data = &xm->word;

	memones = allocmemimage(paint.r, paint.ldepth);
	memones->clipr = paint.clipr;
	memones->repl = 1;
	memfillcolor(memones, ~0);

	return screenimage.data->data;
}

Memimage*
memlalloc(Memscreen *s, Rectangle screenr, Refreshfn refreshfn, void *refreshptr, int val)
{
	Memimage *n;
	Memlayer *l;
	Xmem *xm, *sxm;

	n = malloc(sizeof(Memimage));
	if(n == nil)
		return nil;

	l = malloc(sizeof(Memlayer));
	if(l == nil){
		free(n);
		return nil;
	}

	xm = malloc(sizeof(Xmem));
	if(xm == nil){
		free(l);
		free(n);
		return nil;
	}

	if(refreshfn) {
		l->save = nil;
	}
	else{
		l->save = allocmemimage(screenr, s->image->ldepth);
		if(l->save == nil){
			free(l);
			free(n);
			free(xm);
			return nil;
		}

		/* allocmemimage doesn't initialize memory; this paints save area */
		if(val >= 0)
			memfillcolor(l->save, val);
	}

	n->r = screenr;
	n->clipr = screenr;
	n->ldepth = s->image->ldepth;
	n->repl = 0;
	n->data = s->image->data;
	n->zero = s->image->zero;
	n->width = s->image->width;
	n->layer = l;
	n->X = xm;

	sxm = s->image->X;
	xm->pmid0 = sxm->pmid0;
	xm->pmid = sxm->pmid;
	xm->flag = 0;
	xm->wordp = sxm->wordp;

	l->screen = s;
	l->refreshfn = refreshfn;
	l->screenr = screenr;
	l->delta = Pt(0,0);

	/* start with new window behind all existing ones */
	l->front = s->rearmost;
	l->rear = nil;
	if(s->rearmost)
		s->rearmost->layer->rear = n;
	s->rearmost = n;
	if(s->frontmost == nil)
		s->frontmost = n;
	l->clear = 0;

	/* don't set it until we're done */
	l->refreshptr = nil;	

	/* now pull new window to front */
	memltofront(n);

	/* now we're done */
	l->refreshptr = refreshptr;

	/*
	 * paint with requested color.
	 * previously exposed areas are already right
	 * if this window has backing store, but just painting 
	 * the whole thing is simplest.
	 */

	if(val >= 0){
		setcolor(val, s->image->ldepth);
		if(xpaint == nil){
			xpaint = allocmemimage(paint.r, paint.ldepth);
			if(xpaint == nil) {
				if(l->save != nil)
					freememimage(l->save);
				free(l);
				free(n);
				free(xm);
				return nil;
			}
			xpaint->clipr = paint.clipr;
			xpaint->repl = 1;
		}
		((Xmem*)(xpaint->X))->word = colorword;
		((Xmem*)(xpaint->X))->flag |= XXonepixel;
		memfillcolor(xpaint, val);
		memdraw(n, n->r, xpaint, n->r.min, memones, n->r.min, S);
	}
	return n;
}